Mark Tillotson Virtual Aerialist

the artist

She both practices and performs aerial routines (static and swinging trapeze), and uses a virtual simulation of the dynamics of the moving human body to invent, refine and experiment with these and other gymnastic manoevres.

the art

The audiences' perceptions of an aerial routine are hard to visualize by the performer, and to be both performer and choreographer for a piece makes this harder. To be able to take a series of moves, and program a reasonable realistic 3D animation proves invaluable. Giving the simulation realistic information on the effort and difficulty means the choreography doesnt end up impossible or dangerous to perform, and effort can be diverted into adding interpretation over the basic moves, and working with music and other aspects before moving a muscle. Virtual reality interfacing allows learning the sequencing of piece in safety at full pace.

the beret

Often changing---items from costumes and rejected costume ideas. Streamlined, lycra, a second, alternate skin: colourful, sparking, catching the light. The artist seldom thinks about it other than in terms of design, or practicallity---often it is an image on the screen, part of the persona or creature being given life/movement and expression.

Submitted by Mark Tillotson (markt@harlequin.co.uk), on Thursday, June 30, 1994, from Barrington, Cambridge, UK